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Update 09-18-18
Quick Info
Build 0.1.17.8849
Date September 18, 2018
Size 319.4mb
Wipe No
Social
Twitter Twitter Link
Reddit Reddit Link
Steam Steam Link
Chronology
Previous 0.1.17.8766
Next 0.1.17.8875 (Hotfix)


Gold Plated Update[ | ]

Hello prisoners, we are happy to announce that with your support SCUM has surpassed 1 million copies sold. As a thank you, everyone will get a golden DEagle .50!
Players can get your gun through your prison wallet, the first time nature calls. The Deagle 50 will be available for all users until September 25.

1 Million 02 1 Million 03

All Supporter Pack owners will also get a Nice Watch - that's the name of the watch in-game, we are comedy geniuses. Right now, it merely checks the time of day, but in future updates, it will have some more useful features.

1 Million 04


  • Various client/server performance tweaks
  • Added Atlas LODs for Factory Hangar 01 (cleanup old LOD fbx files)
  • Projectile initial lifespan reduced to 6 seconds
  • Increased server tick rate
  • Added Atlas and bake LODs for Silo Factory and Hangar to Chimney bridge (edited materials, added textures)
  • Added new Atlases and recreated all new LODs for Jail Entrance Building Bridge01/02/03
  • Refinery elements - Added Extra Lods (Distant City optimization)
  • Added Atlas LODs for Jail Workshop
  • Added silver version of DEagle .50 and .357 that can be found through the world.
  • Fixed a bug where it was possible to add an item to a container inside a container (e.g. backpack inside a backpack), should fix an item duplicating exploit
  • Added admin command #SetTime to control server time
  • Disabled pace adjustment with the scroll wheel in inventory
  • Added DEagle to event loadout (You can use the silver ones in events)
  • Actions which need a selected item should by default take the item in hands into account (You do not need to select the item in your hands anymore to perform various actions: Fire starting, can opening, etc... but the corresponding item for the action still needs to be in hands)
  • Disabled prisoner visibility hiding in first person view, if not camouflaged. (Players won't pop invisible/visible randomly in first person anymore)
  • Tweaked footsteps attenuations. (Lowered the radius of footstep sounds)
  • Added distinct sound to granades when they impact with the ground
  • Landscape C_4, D_4 grass.flushcache (Fixed a bug where on D4 was no foliage)
  • Prison - Added Extra loot packages (Cover)
  • Fixed collision on barracks where you were stuck in it.


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